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LoL: Top Esports vs Bilibili Gaming (BO3) - LPL Group Ascend

LoL: Top Esports vs Bilibili Gaming (BO3) - LPL Group Ascend

Resolves Aug 21, 2026·$47.9k 24h vol·esports
$48.2k total volume·Open for 7 days

Both Teams Slay a Dragon

79%+28.5%
OutcomeYesNo
Both Teams Slay a Dragon
Both Teams Slay a Dragon
Any Player Quadra Kill
Any Player Penta Kill
Both Teams Slay Baron Nashor
Both Teams Destroy Inhibitors
Both Teams Slay a Dragon
Any Player Quadra Kill
Any Player Quadra Kill
Any Player Penta Kill

Order Book

Both Teams Slay a Dragon

PriceSharesTotal
99.0¢23$22
98.0¢5$5
95.0¢729$693
94.0¢312$293
85.0¢7$6
84.0¢34$28
81.0¢505$409
80.0¢30$24
no trades yet
3.0¢ spread
77.0¢205$158
74.0¢5$4
73.0¢5$4
68.0¢29$20
8.0¢8$1
7.0¢1.9k$130
6.0¢8$0
2.0¢5$0
$316 bids$1.5k asks

Resolution Criteria

This market refers to the LoL match between Top Esports and Bilibili Gaming in the LPL Group Ascend, initially scheduled for August 21, 2026 at 7:00 AM ET. This market will resolve to "Top Esports" if Top Esports win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 21, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 28, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Both Teams Slay a Dragon

79%