
Which Team Will Win the Shortest LCK Game?
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Understand this market
This market asks: across all the regular-season games played in Rounds 3 and 4 of the 2026 LCK season, which team will win the single fastest game? In League of Legends, a game ends when one team destroys the other team's Nexus, the core structure at their base. Some games end in around 20 minutes; others go past 40. This market is asking who wins the one game with the shortest clock time across that entire stretch of the season.
The market settles on whichever team wins the one completed game with the lowest recorded in-game duration across all Rounds 3 and 4 matches, ending August 28, 2026. The timer runs from game start to Nexus destruction. Remade or restarted games do not count. If two games share the exact same duration, the earlier one on the schedule wins the tiebreak. If the season is cancelled or data is unavailable by September 11, 2026, the market settles as 'Other' instead of naming any team.
None of the provided news headlines relate to the LCK, League of Legends, or esports in any way. There is no relevant recent news to draw from here. The kind of developments worth watching would be team performance trends, roster changes, or patch updates to the game that might make matches end faster or slower.
This question is genuinely hard to predict because it depends on a single game out of dozens, and that game could belong to almost any team. Strong teams sometimes end games quickly, but a dominant performance can happen unexpectedly from any roster on any given day. The odds are fairly spread across several teams, which reflects that reality. Even deep knowledge of the teams offers limited help: one lucky, snowballing match from an underdog could decide the whole market.
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Resolution Criteria
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
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