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Which Team Will Win the Shortest LEC Game?

Which Team Will Win the Shortest LEC Game?

No end date·$743 24h vol·esports
$743 total volume·Open for 1 days

G2 Esports

34%-1.0%
OutcomeYesNo
G2 Esports
Karmine Corp
Team Heretics
Movistar KOI
Team Vitality
Fnatic
GIANTX
Natus Vincere
Shifters
SK Gaming

Order Book

G2 Esports

PriceSharesTotal
97.0¢20$19
91.0¢60$55
90.0¢100$90
75.0¢20$15
73.0¢7$5
72.0¢135$97
50.0¢18$9
36.0¢94$34
33.0¢last trade
4.0¢ spread
32.0¢203$65
25.0¢20$5
$70 bids$324 asks

Resolution Criteria

This market will resolve to the team that wins the single shortest game played during the 2026 LEC (League of Legends EMEA Championship) Summer Split regular season, running through August 30, 2026. Playoffs are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the Summer Split count, including the regular season and playoff/bracket stage. Seeding games (matches played solely to determine seeding or draw position, rather than as part of the regular season or the main playoff bracket) do not count toward this market. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games of the Summer Split. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LEC Summer Split is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LEC/2026_Season/Summer_Season); a consensus of credible reporting may also be used.

G2 Esports

34%